Rancangan Game Edukasi Bahasa Arab Untuk Murid Taman Kanak Kanak Berbasis Augmented Reality
Abstract
Early childhood education aims to equip preschool learners with foundational social, emotional, cognitive, and linguistic abilities through engaging instructional activities adapted to developmental stages. However, learning practices in several institutions remain traditional, relying on textbooks, verbal instruction, and static visual aids without the support of interactive technology. This condition is also found at TK Islam Al-Amanah, particularly in introducing Arabic vocabulary, where instruction is still dominated by demonstration and question–answer methods, resulting in limited learner interaction. This study aims to design an educational game based on Augmented Reality (AR) as a learning medium for introducing Arabic vocabulary related to everyday objects among kindergarten learners. The development method employed was the Multimedia Development Life Cycle (MDLC), consisting of concept, design, material collection, assembly, testing, and distribution. The resulting application, called Arabica, provides three-dimensional object visualization through AR markers, Arabic vocabulary pronunciation through a learning menu, and a picture-guessing game to enhance learner engagement. In its implementation, teachers act as facilitators by helping children position the camera toward the marker and guiding pronunciation, while learners interact directly with virtual objects and audio outputs. The development results indicate that Arabica supports visual and interactive material delivery and assists learners in understanding and memorizing Arabic vocabulary in a more enjoyable manner.
Keywords
Full Text:
PDFReferences
V. Arya Dhita dan R. Wahyuni Arifin, “Media Pembelajaran Pengenalan Huruf dan Angka dengan Teknologi Augmented Reality Berbasis Mobile Pada TK Islam Insan Permata,” BCSM, vol. 2, no. 1, Jan 2022, doi: 10.29313/bcsm.v2i1.1048.
M. R. Syifa’uddin, D. Muriyatmoko, J. Umami, dan A. Kali, “Penerapan Teknologi Augmented Reality Pada Media Pembelajaran Rambu Rambu Lalu Lintas Berbahasa Arab”.
M. U. Sopany, T. Rahman, dan E. H. Mulyana, “Analisis Penggunaan Media Pembelajaran Untuk Memfasilitasi Pengenalan Bentuk Geometri Pada Anak Kelompok A Usia 4-5 Tahun Di TK IT_Ar-Rasyiid Kecamatan Karangnunggal,” vol. 6, no. 2, 2022.
A. Zaini, “Bermain sebagai Metode Pembelajaran bagi Anak Usia Dini,” ThufuLA, vol. 3, no. 1, hlm. 118, Jan 2019, doi: 10.21043/thufula.v3i1.4656.
U. Hasanah dan N. Fajri, “KONSEP PENDIDIKAN KARAKTER ANAK USIA DINI,” edukids, vol. 2, no. 2, hlm. 116–126, Des 2022, doi: 10.51878/edukids.v2i2.1775.
S. Rahayu, D. Tresnawati, dan A. Gumelar, “Augmented Reality Bilingual Learning Pengenalan Barang dan Binatang untuk Anak TK,” vol. 21, no. 1, 2024.
R. Arif dan T. Pambudi, “Implementasi Augmented Reality Sebagai Media Pendukung Pembelajaran Wudhu,” vol. 1, no. 2, 2022.
R. Meilindawati, Z. Zainuri, dan I. Hidayah, “Penerapan Media Pembelajaran Augmented Reality (Ar) Dalam Pembelajaran Matematika,” JE, vol. 9, no. 1, hlm. 55–62, Feb 2023, doi: 10.52657/je.v9i1.1941.
C. Atikah, I. Rusdiyani, dan R. Ridela, “Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Tema Binatang Purba Untuk Meningkatkan Kemampuan Kognitif Anak Usia Dini Kelompok B Tahun di TK Tunas Insan Kamil Kota Serang,” JEA, vol. 9, no. 2, hlm. 89–101, Des 2023, doi: 10.18592/jea.v9i2.9326.
I. Septian Rizki, F. Riana, dan S. Hidayat A, “MEDIA PEMBELAJARAN PENGENALAN HEWAN PRASEJARAH UNTUK ANAK USIA DINI DI TK ALFABETA,” jati, vol. 8, no. 3, hlm. 2722–2726, Mei 2024, doi: 10.36040/jati.v8i3.9550.
DOI: https://doi.org/10.55340/jiu.v14i2.2509
Refbacks
- There are currently no refbacks.
__________________________________________________________________________________________________________________________________________________
Editorial Address :
Program Studi Teknik Informatika, Fakultas Teknik, Universitas Dayanu Ikhsanuddin Jl. Dayanu Ikhsanuddin no.124 Baubau, Sulawesi Tenggara
Jurnal Informatika by Program Studi Teknik Informatika, Fakultas Teknik, Universitas Dayanu Ikhsanuddin Baubau, Indonesia is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Based on work at https://ejournal.unidayan.ac.id/index.php/JIU







